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[Events]
Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text
Dialogue: 0,0:00:03.86,0:00:05.22,main-nar,,0,0,0,,{\fad(280,0)\fs90\pos(938,1024)}کلاس اسرار نِیل پیر – قسمت سوم
Dialogue: 0,0:00:03.86,0:00:05.22,board-sign,,0,0,0,,{\fad(0,400)\fs90\pos(956.05,677.99)}: مترجم
Dialogue: 0,0:00:03.86,0:00:05.22,board-sign,,0,0,0,,{\fad(0,400)\fs80\pos(791.25,729.61)}Satitra
Dialogue: 0,0:00:05.34,0:00:06.98,Default,,0,0,0,,Studious Beyonders,
Dialogue: 0,0:00:06.98,0:00:09.50,Default,,0,0,0,,today we'll continue our mysticism class.
Dialogue: 0,0:00:09.50,0:00:12.34,Default,,0,0,0,,Last class we studied Beyonder Pathways.
Dialogue: 0,0:00:12.38,0:00:15.58,Default,,0,0,0,,This time, we'll learn about some pathways in detail.
Dialogue: 0,0:00:15.62,0:00:16.62,Default,,0,0,0,,The first pathway
Dialogue: 0,0:00:16.62,0:00:19.38,Default,,0,0,0,,is the one Klein chose by following his heart's voice,
Dialogue: 0,0:00:19.38,0:00:21.54,Default,,0,0,0,,the Seer Pathway.
Dialogue: 0,0:00:21.66,0:00:25.30,Default,,0,0,0,,Those of the Seer Pathway excel at Divination, Spirit Vision, and similar abilities.
Dialogue: 0,0:00:25.42,0:00:27.62,Default,,0,0,0,,They possess extensive mysticism knowledge
Dialogue: 0,0:00:27.62,0:00:29.74,Default,,0,0,0,,but lack combat prowess in the early stages.
Dialogue: 0,0:00:29.74,0:00:31.30,Default,,0,0,0,,As their Sequence advances,
Dialogue: 0,0:00:31.30,0:00:33.46,Default,,0,0,0,,their abilities become increasingly miraculous.
Dialogue: 0,0:00:33.46,0:00:35.70,Default,,0,0,0,,From Sequence 9 to Sequence 7,
Dialogue: 0,0:00:35.70,0:00:39.30,Default,,0,0,0,,they are: Seer, Clown, and Magician.
Dialogue: 0,0:00:39.54,0:00:44.42,Default,,0,0,0,,Sequence 9 Seer's abilities include Cogitation, Spirit Vision, and Divination.
Dialogue: 0,0:00:44.58,0:00:50.34,Default,,0,0,0,,Divination encompasses Pendulum Divination, Dream Divination, Dowsing, and other methods.
Dialogue: 0,0:00:50.54,0:00:52.94,Default,,0,0,0,,However, Seers lack direct combat methods.
Dialogue: 0,0:00:52.94,0:00:55.18,Default,,0,0,0,,Correspondingly, in terms of mysticism knowledge,
Dialogue: 0,0:00:55.18,0:00:59.30,Default,,0,0,0,,they are more learned and professional than Mystery Pryers.
Dialogue: 0,0:00:59.30,0:01:01.62,Default,,0,0,0,,After advancing to Sequence 8 Clown,
Dialogue: 0,0:01:01.66,0:01:04.98,Default,,0,0,0,,they gain exceptional body coordination and balance,
Dialogue: 0,0:01:04.98,0:01:06.78,Default,,0,0,0,,precise body control,
Dialogue: 0,0:01:06.78,0:01:08.74,Default,,0,0,0,,outstanding agility and speed,
Dialogue: 0,0:01:08.74,0:01:10.70,Default,,0,0,0,,and decent strength.
Dialogue: 0,0:01:10.70,0:01:12.74,Default,,0,0,0,,They excel at technical combat.
Dialogue: 0,0:01:12.82,0:01:16.78,Default,,0,0,0,,They can effectively control their facial expressions and body language,
Dialogue: 0,0:01:16.82,0:01:19.42,Default,,0,0,0,,making lies more believable.
Dialogue: 0,0:01:19.46,0:01:24.50,Default,,0,0,0,,They also gain Danger Intuition and the ability to turn paper into Flying Daggers.
Dialogue: 0,0:01:24.66,0:01:28.34,Default,,0,0,0,,During the Nighthawks' battle against Ray Bieber,
Dialogue: 0,0:01:28.34,0:01:30.66,Default,,0,0,0,,they encountered a circus clown
Dialogue: 0,0:01:30.66,0:01:33.26,Default,,0,0,0,,who was a Sequence 7 Magician.
Dialogue: 0,0:01:33.34,0:01:37.46,Default,,0,0,0,,Magicians possess Damage Transfer, Flaming Jump, Air Bullet,
Dialogue: 0,0:01:37.46,0:01:41.98,Default,,0,0,0,,Paper Figurine Substitute, Flame Controlling, Illusion Creation, and other abilities.
Dialogue: 0,0:01:41.98,0:01:43.62,Default,,0,0,0,,At Sequence 7,
Dialogue: 0,0:01:43.62,0:01:47.38,Default,,0,0,0,,Damage Transfer allows them to move fatal wounds from vital areas
Dialogue: 0,0:01:47.38,0:01:50.46,Default,,0,0,0,,to less important places like the arms,
Dialogue: 0,0:01:50.50,0:01:52.50,Default,,0,0,0,,turning mortal wounds into minor injuries.
Dialogue: 0,0:01:52.50,0:01:53.66,Default,,0,0,0,,Flame Jump
Dialogue: 0,0:01:53.66,0:01:56.22,Default,,0,0,0,,allows them to flash between fire sparks they've left behind
Dialogue: 0,0:01:56.22,0:01:59.10,Default,,0,0,0,,and pre-existing flames,
Dialogue: 0,0:01:59.14,0:02:00.66,Default,,0,0,0,,similar to teleportation.
Dialogue: 0,0:02:00.70,0:02:05.26,Default,,0,0,0,,Air Bullet is created by snapping fingers or mimicking sounds
Dialogue: 0,0:02:05.26,0:02:11.94,Default,,0,0,0,,to generate air projectiles with the power and speed of bullets from specialized revolvers.
Dialogue: 0,0:02:12.02,0:02:15.70,Default,,0,0,0,,Next, let's learn about the Corpse Collector Pathway.
Dialogue: 0,0:02:15.74,0:02:19.50,Default,,0,0,0,,Today we'll study Sequence 9 Corpse Collector,
Dialogue: 0,0:02:19.58,0:02:21.66,Default,,0,0,0,,Sequence 8 Gravedigger,
Dialogue: 0,0:02:21.66,0:02:23.82,Default,,0,0,0,,and Sequence 7 Spirit Medium.
Dialogue: 0,0:02:23.82,0:02:26.86,Default,,0,0,0,,Frye is a Sequence 9 Corpse Collector.
Dialogue: 0,0:02:26.94,0:02:30.02,Default,,0,0,0,,Corpse Collectors possess certain corpse-like qualities,
Dialogue: 0,0:02:30.02,0:02:32.90,Default,,0,0,0,,making them appear rather eerie,
Dialogue: 0,0:02:32.90,0:02:34.13,Default,,0,0,0,,with lower body temperature.
Dialogue: 0,0:02:34.18,0:02:37.42,Default,,0,0,0,,This helps them avoid attacks from mindless undead.
Dialogue: 0,0:02:37.50,0:02:40.98,Default,,0,0,0,,They also gain enhanced physical attributes,
Dialogue: 0,0:02:41.10,0:02:45.70,Default,,0,0,0,,able to withstand corruption, cold, and death's aura.
Dialogue: 0,0:02:45.82,0:02:47.50,Default,,0,0,0,,They naturally possess Spirit Vision
Dialogue: 0,0:02:47.58,0:02:49.86,Default,,0,0,0,,and can directly see some evil spirits.
Dialogue: 0,0:02:49.86,0:02:53.94,Default,,0,0,0,,They also understand the characteristics and weaknesses of various undead creatures.
Dialogue: 0,0:02:54.02,0:02:56.26,Default,,0,0,0,,Sequence 8 is Gravedigger.
Dialogue: 0,0:02:56.26,0:02:58.10,Default,,0,0,0,,Their physique becomes stronger,
Dialogue: 0,0:02:58.10,0:03:00.10,Default,,0,0,0,,Spirit Vision more powerful,
Dialogue: 0,0:03:00.10,0:03:02.10,Default,,0,0,0,,and movements more agile.
Dialogue: 0,0:03:02.10,0:03:05.14,Default,,0,0,0,,They can preliminarily communicate with nearby spirits.
Dialogue: 0,0:03:05.18,0:03:08.54,Default,,0,0,0,,There's also Daly, the famous Spirit Medium of Awwa County.
Dialogue: 0,0:03:08.54,0:03:13.58,Default,,0,0,0,,She's a genius who advanced to Sequence 7 in just two years.
Dialogue: 0,0:03:13.98,0:03:15.38,Default,,0,0,0,,Sequence 7 Spirit Medium
Dialogue: 0,0:03:15.38,0:03:18.82,Default,,0,0,0,,masters various spirit-related mysticism rituals.
Dialogue: 0,0:03:18.86,0:03:21.94,Default,,0,0,0,,They can directly communicate with natural spirits
Dialogue: 0,0:03:21.94,0:03:24.46,Default,,0,0,0,,and wandering souls in the real world.
Dialogue: 0,0:03:24.58,0:03:27.94,Default,,0,0,0,,They can borrow power from different spirits to perform various magic
Dialogue: 0,0:03:28.02,0:03:29.98,Default,,0,0,0,,and create supernatural phenomena.
Dialogue: 0,0:03:29.98,0:03:32.22,Default,,0,0,0,,They can also disguise themselves as living people.
Dialogue: 0,0:03:32.50,0:03:36.82,Default,,0,0,0,,They can endure corruption, cold, death, and other harmful auras.
Dialogue: 0,0:03:36.98,0:03:39.46,Default,,0,0,0,,They possess the Eye of Death ability
Dialogue: 0,0:03:39.62,0:03:42.30,Default,,0,0,0,,to identify weaknesses in undead creatures.
Dialogue: 0,0:03:42.42,0:03:47.14,Default,,0,0,0,,Then there's the pathway most chosen by our Tingen Nighthawks team,
Dialogue: 0,0:03:47.38,0:03:48.90,Default,,0,0,0,,the Sleepless Pathway.
Dialogue: 0,0:03:48.90,0:03:51.34,Default,,0,0,0,,From Sequence 9 to Sequence 7,
Dialogue: 0,0:03:51.34,0:03:55.58,Default,,0,0,0,,they are: Sleepless, Midnight Poet, and Nightmare.
Dialogue: 0,0:03:55.70,0:03:57.46,Default,,0,0,0,,For example, our captain Dunn,
Dialogue: 0,0:03:57.46,0:03:59.78,Default,,0,0,0,,he's a Sequence 7 Nightmare.
Dialogue: 0,0:03:59.90,0:04:02.38,Default,,0,0,0,,He can freely enter the dreams
Dialogue: 0,0:04:02.38,0:04:04.70,Default,,0,0,0,,of any sleeping person within a vast range.
Dialogue: 0,0:04:04.78,0:04:06.82,Default,,0,0,0,,He can force people into dreams.
Dialogue: 0,0:04:06.90,0:04:10.74,Default,,0,0,0,,This ability has some effect within a 100-meter range
Dialogue: 0,0:04:10.74,0:04:13.10,Default,,0,0,0,,but requires time to gradually take effect.
Dialogue: 0,0:04:13.22,0:04:17.22,Default,,0,0,0,,There's also Leonard, a Sequence 8 Midnight Poet.
Dialogue: 0,0:04:17.38,0:04:20.78,Default,,0,0,0,,He excels at combat, shooting, climbing, and sensing.
Dialogue: 0,0:04:21.02,0:04:23.26,Default,,0,0,0,,He's also skilled at using poems of different styles
Dialogue: 0,0:04:23.42,0:04:26.18,Default,,0,0,0,,to affect surrounding living beings in various ways.
Dialogue: 0,0:04:26.42,0:04:28.94,Default,,0,0,0,,Simply put, he's a violent poet.
Dialogue: 0,0:04:28.94,0:04:30.78,Default,,0,0,0,,Sleepless Pathway Beyonders,
Dialogue: 0,0:04:30.78,0:04:32.94,Default,,0,0,0,,even without light,
Dialogue: 0,0:04:32.94,0:04:34.90,Default,,0,0,0,,possess excellent vision.
Dialogue: 0,0:04:34.90,0:04:39.06,Default,,0,0,0,,They only need 3-4 hours of rest per day.
Dialogue: 0,0:04:39.30,0:04:40.54,Default,,0,0,0,,The deeper the night,
Dialogue: 0,0:04:40.54,0:04:44.50,Default,,0,0,0,,the more their energy, strength, agility, thinking, and inspiration
Dialogue: 0,0:04:44.58,0:04:47.50,Default,,0,0,0,,surpass ordinary people.
Dialogue: 0,0:04:47.74,0:04:52.30,Default,,0,0,0,,They can keenly sense unknown dangers hidden in darkness.
Dialogue: 0,0:04:52.34,0:04:56.18,Default,,0,0,0,,But the price is difficulty distinguishing between dreams and reality,
Dialogue: 0,0:04:56.18,0:04:57.38,Default,,0,0,0,,leading to forgetfulness.
Dialogue: 0,0:04:57.38,0:04:58.78,Default,,0,0,0,,Let me secretly tell you,
Dialogue: 0,0:04:58.78,0:05:01.90,Default,,0,0,0,,our Captain Dunn is quite forgetful.
Dialogue: 0,0:05:02.10,0:05:03.74,Default,,0,0,0,,Young people,
Dialogue: 0,0:05:03.82,0:05:05.14,Default,,0,0,0,,focus your attention.
Dialogue: 0,0:05:05.14,0:05:08.06,Default,,0,0,0,,We still have two mysticism topics to cover.
Dialogue: 0,0:05:08.30,0:05:11.18,Default,,0,0,0,,Next, let's learn about Sealed Artifacts.
Dialogue: 0,0:05:11.18,0:05:11.98,Default,,0,0,0,,Sealed Artifacts
Dialogue: 0,0:05:11.98,0:05:15.66,Default,,0,0,0,,are mystical items collected and sealed by the Seven Orthodox Churches.
Dialogue: 0,0:05:15.70,0:05:19.38,Default,,0,0,0,,Compared to ordinary mystical items, they have stronger negative effects.
Dialogue: 0,0:05:19.50,0:05:21.42,Default,,0,0,0,,They can be used to counter threats
Dialogue: 0,0:05:21.42,0:05:23.10,Default,,0,0,0,,but may also cause disasters,
Dialogue: 0,0:05:23.14,0:05:25.34,Default,,0,0,0,,so they need to be sealed.
Dialogue: 0,0:05:25.38,0:05:29.06,Default,,0,0,0,,Some of these items are particularly special,
Dialogue: 0,0:05:29.10,0:05:31.70,Default,,0,0,0,,they possess certain "living" characteristics.
Dialogue: 0,0:05:31.70,0:05:33.42,Default,,0,0,0,,They tempt their guardians,
Dialogue: 0,0:05:33.42,0:05:35.02,Default,,0,0,0,,influence their surroundings,
Dialogue: 0,0:05:35.02,0:05:36.82,Default,,0,0,0,,and can escape on their own,
Dialogue: 0,0:05:36.82,0:05:39.26,Default,,0,0,0,,causing catastrophic consequences.
Dialogue: 0,0:05:39.26,0:05:41.10,Default,,0,0,0,,Sealed Artifacts are classified by danger grade
Dialogue: 0,0:05:41.10,0:05:42.98,Default,,0,0,0,,using numerical codes,
Dialogue: 0,0:05:42.98,0:05:45.14,Default,,0,0,0,,ranging from 0 to 3.
Dialogue: 0,0:05:45.18,0:05:47.90,Default,,0,0,0,,Grade 0 Sealed Artifacts are extremely dangerous,
Dialogue: 0,0:05:47.90,0:05:49.70,Default,,0,0,0,,with the highest secrecy level.
Dialogue: 0,0:05:49.86,0:05:52.74,Default,,0,0,0,,Grade 1 Sealed Artifacts are highly dangerous
Dialogue: 0,0:05:52.74,0:05:54.18,Default,,0,0,0,,but can be used with limitations.
Dialogue: 0,0:05:54.18,0:05:56.82,Default,,0,0,0,,Grade 2 Sealed Artifacts are dangerous,
Dialogue: 0,0:05:56.82,0:06:00.62,Default,,0,0,0,,major city cathedrals may store 3-5 pieces.
Dialogue: 0,0:06:00.70,0:06:03.90,Default,,0,0,0,,Grade 3 Sealed Artifacts are somewhat dangerous,
Dialogue: 0,0:06:03.90,0:06:05.62,Default,,0,0,0,,requiring careful use.
Dialogue: 0,0:06:05.62,0:06:08.22,Default,,0,0,0,,Applications require teams of three or more people.
Dialogue: 0,0:06:08.38,0:06:11.58,Default,,0,0,0,,The numbers should make clear what they represent.
Dialogue: 0,0:06:11.62,0:06:16.74,Default,,0,0,0,,For example, 2-049 is a Level 2 Sealed Artifact, number 49—
Dialogue: 0,0:06:14.54,0:06:19.22,Sign,,0,0,0,,{\pos(352,210)}2-049 Antigonus Family Puppet   :
Dialogue: 0,0:06:14.78,0:06:19.22,Sign,,0,0,0,,{\pos(352,898)}Its appearance is that of a marionette. This Sealed Artifact \Npossesses "living" characteristics and can control living beings \Nwithin a certain range like manipulating marionettes.\N\NIt prioritizes affecting humanoid creatures within 5 meters \Nof its surroundings. The closer one gets, the easier it is \Nto be selected by it. Those selected will experience their \Nthinking becoming sluggish, their bodies rigid, and their movements stiff.\N\NAs long as it encounters descendants of the Antigonus family, \Neven if only traces of their aura remain, 2-049 will become \Nextremely agitated, and its abilities will also significantly enhance, with the number of people affected each time rising to two.\N\NTo deal with the danger brought by 2-049, the following measures \Ncan be taken: Use 2-049 with three or more people, perform radio \Ncalisthenics stretching movements so companions can discover whether they are being controlled, and companions should wake each other up.
Dialogue: 0,0:06:16.74,0:06:19.82,Default,,0,0,0,,the Antigonus Family Puppet.
Dialogue: 0,0:06:19.86,0:06:22.74,Default,,0,0,0,,The last mysticism topic is charms.
Dialogue: 0,0:06:22.78,0:06:26.38,Default,,0,0,0,,Charms are like one-time skill cards from a magical world.
Dialogue: 0,0:06:26.46,0:06:28.54,Default,,0,0,0,,They possess certain special abilities
Dialogue: 0,0:06:28.62,0:06:30.78,Default,,0,0,0,,and can be used in intense battles.
Dialogue: 0,0:06:30.82,0:06:32.74,Default,,0,0,0,,Compared to other mystical items,
Dialogue: 0,0:06:32.74,0:06:34.90,Default,,0,0,0,,charms have fewer negative effects.
Dialogue: 0,0:06:34.90,0:06:36.98,Default,,0,0,0,,They must be created through rituals,
Dialogue: 0,0:06:36.98,0:06:39.78,Default,,0,0,0,,praying to high-level mystical forces for power.
Dialogue: 0,0:06:39.86,0:06:43.06,Default,,0,0,0,,Using suitable materials and corresponding symbols,
Dialogue: 0,0:06:43.06,0:06:45.42,Default,,0,0,0,,the obtained power is fixed in place.
Dialogue: 0,0:06:45.50,0:06:48.86,Default,,0,0,0,,The creator can set their own activation incantation.
Dialogue: 0,0:06:48.90,0:06:51.70,Default,,0,0,0,,After reciting the incantation and channeling spirituality,
Dialogue: 0,0:06:51.70,0:06:55.26,Default,,0,0,0,,throw it at the target within 3 seconds to take effect.
Dialogue: 0,0:06:55.30,0:06:58.54,Default,,0,0,0,,However, low-level charms' spirituality will deteriorate,
Dialogue: 0,0:06:58.66,0:07:01.42,Default,,0,0,0,,requiring "renewing" every two weeks.
Dialogue: 0,0:07:01.42,0:07:04.78,Default,,0,0,0,,Before the Nighthawks' battle against Ray Bieber,
Dialogue: 0,0:07:04.90,0:07:08.34,Default,,0,0,0,,the silver card the captain gave Klein was a charm
Dialogue: 0,0:07:08.34,0:07:10.30,Default,,0,0,0,,called a Slumber Charm.
Dialogue: 0,0:07:10.38,0:07:13.22,Default,,0,0,0,,It's a common low-level charm of the Church of Evernight Goddess.
Dialogue: 0,0:07:13.34,0:07:16.06,Default,,0,0,0,,Its effect is similar to Dunn and Leonard's
Dialogue: 0,0:07:16.06,0:07:19.06,Default,,0,0,0,,calming and sleep-inducing chants,
Dialogue: 0,0:07:19.06,0:07:21.22,Default,,0,0,0,,it makes targets fall asleep.
Dialogue: 0,0:07:21.58,0:07:22.30,Default,,0,0,0,,Alright,
Dialogue: 0,0:07:22.30,0:07:25.42,Default,,0,0,0,,today's mysticism class ends here.
Dialogue: 0,0:07:25.46,0:07:27.98,Default,,0,0,0,,Take your time to digest and consolidate this knowledge.
Dialogue: 0,0:07:27.98,0:07:30.26,Default,,0,0,0,,See you next class!
